//设置饥饿
/*
	params ["_mode","_val"];
	_hunger = player getVariable ["destiny_hunger",0];
	if (_hunger < 0) then {
		_hunger = 0;
		player setVariable ["destiny_hunger",0];
	};
	if (_hunger > 1) then {
		_hunger = 1;
		player setVariable ["destiny_hunger",1];
	};

	if (_mode == 0) then {
		player setVariable ["destiny_hunger",_hunger+_val];
	} else {
		player setVariable ["destiny_hunger",_hunger-_val];
	};

*/
params ["_val"];
KSS_hunger = _val;
call Destiny_fnc_hungerUpdate;